package com.xsprite.managesys.bean;

	
public enum LogParameter {
	BANGGONG_1(1, "帮派签到"), BANGGONG_2(2, "捐献战旗"), BANGGONG_3(3, "商城购买"), BANGGONG_4(
			4, "兑换道具"), BANGGONG_5(5, "加入帮派"), CHOUJIANG(6, "琅嬛福地抽奖"), RESOLVEPROP(7, "分解装备"),
			COMPOSEANJIN(8, "合成暗金装备"), SMELTEQUIP(9, "熔炼装备"),KICKFROMTEAM(10, "踢出队伍"),DISMISSTEAM(11, "解散队伍"),
			EXITTEAM(12, "主动退出队伍"),INVITETEAM(13, "邀请组队"),BEINVITEDTEAM(14, "被邀请组队"),BEKICKED(15, "被踢"),
			SELFCREATEKUNGFU(16, "自创武功"),UPGRADESELFKUNGFU(17, "升级自创武功"),FORGETSELFKUNGFU(18, "遗忘自创武功"),
			DUIHUANMMPROP(19, "兑换名门道具"),SHAODANG(20, "扫荡"),YAOJIANG(21, "摇奖"),BUYLH(22, "购买龙魂"),DUIHUANGANG(23, "帮会仓库兑换物品"),
			BUYSHOPGOODS(24, "购买商城物品"),GETGOODSMAIL(25, "提取邮件"),UPBAOSHI(26, "宝石升级"),DATI(27,"答题"),BUYVIPGIFT(28, "购买vip礼包"),
			RECEIVEREWARD(29,"任务完成领取奖励"),CHANGEGEM(30, "宝石转化"),DISCHARGEEQUIP(31, "卸载装备"),JIZIDROP(32,"集字打怪掉落"),
			GETVIPSKILL(33, "领取江湖武学秘籍"),GOODLUCKDUIHUAN(34, "好运转转转兑换"),PLAYERSIGNIN(35, "玩家签到"),GMADD(36, "GM命令添加物品"),
			SELLEQUIPBYTYPE(37, "按类型出售装备"),SKY_BOX_GIFT(38, "开宝箱发礼包到背包"),WEAREQUIP(39,"穿装备"),SENDAWARDTOBACKPACK(40,"发奖到背包"),
			DISCHARGETOKENPROP(41, "卸载令牌"),JIZHIDUIHUAN(42, "集字活动兑换物品"),WEARTOKENPROP(43, "穿令牌"),FORGEEQUIP(44, "打造装备"),REFRESHEQUIP(45, "刷新装备"),
			OFFLINEFAST(46, "离线战斗与快速战斗"),DRAWLVGIFT(47, "领取等级礼包"), PRESTORERESULTEXEC(48, "处理战斗结果"),EXCHANGEGOODS(49, "兑换物品"),INLAYDISCHARGE(50, "卸载宝石"),
			GETRANDOMAPTITUDE(51, "获取随机的资质属性"), INTENSIFYEQUIP(52, "强化装备"),STUDYKUNGFU(53, "学习武功"),USEPROP(54, "使用物品"),
			USEPLAYERAPTITUNUM(55, "使用玩家属性点"),UPARTIFACTATTBT(56,"点化神器属性"),UPDIAMONDTONEXTLEVEL(57, "升级宝石至下一级"),
			UPDIAMONDBYTIMES(58, "升级宝石by次数"),INJECTDRAGONSPIRIT(59, "注入龙魂"),PROMOTEPINJIE(60, "提示品阶"),SALEPROP(61, "卖出道具"),
			XIULIAN(62, "修炼武功"),INLAYEQUIPMENT(63, "穿戴宝石"),REDUCERESOURCE(64, "扣除资源"),INJECTZHENQI(65, "注入真气"),
			HIREPLAYER(66, "雇佣玩家"),STARTMINING(67, "挖矿"),STARTWORLDBOSS(68, "攻击世界BOSS"),UPGRADEKUNGFU(69, "升级武功"),
			KILLYAOWANG(70, "击杀妖王"),SENDGANGMAIL(71, "发送帮会邮件"),EXTRACTTOKEN(72, "提炼令牌"),SENDPLAYERMAILPLAYER(73, "玩家发送玩家邮件"),
			SENDPRESENT(74, "赠礼"),INHERITSUIT(75, "继承套装"),EXCHANGEMONEY(76, "兑换碎银"),WULINENCOURAGE(77, "武林大会鼓励"),
			EXECLUEDUORESULT(78, "处理掠夺结果"),BUYVIPBOX(79, "购买VIP宝箱"),EXCHANGEACTIVITYGOODS(80, "新兑换活动物品"),
			BUYGROWUPFUND(81, "购买成长基金"),BUYACTIVITYGOODS(82, "购买活动商品"),ADDMONEYTIMER(83, "加钱计时器"),ADDGANGEXP(84, "增加帮派经验"),
			DONATEANDSIGN(85, "增加战旗"),UPGANGLEVEL(86, "帮派升级"),MINGMENZHANQI(87, "名门相关战旗"),GANGFIGHTANDRANK(88, "帮战与共功服排名相关战旗"),
			LOCKEQUIP(89, "锁定装备"), UNLOCKEQUIP(90, "解锁装备"),WULINLASTROUNDREWARD(91, "武林大会最后奖励"),APPLYPUBLICGANGFIGHT(92, "报名跨服帮战"),
			REMOVEPUBLICGANGFIGHT(93, "移除跨服帮战报名"),FIGHTYAOWANGSUCCESS(94, "杀妖王成功"),FIGHTYAOWANGFAIL(95, "杀妖王失败"),
			FIGHTWORLDBOSSSUCCESS(96, "击杀世界BOSS成功"), FIGHTWORLDBOSSFAIL(97, "击杀世界BOSS失败"),FIGHTMAPBOSSSUCCESS(98, "击杀地图BOSS成功"),
			FIGHTMAPBOSSFAIL(99, "击杀地图BOSS失败"),FIGHTTEAMMAPSUCCESS(100, "击杀组队副本成功"), FIGHTTEAMMAPFAIL(101, "击杀组队副本失败"),
			STARTMENPAIFIGHT(102, "开始门派比武"),EXECUTEMENPAIFIGHTSUCCESS(103, "处理门派比武成功结果"),TEAMAREAFIGHT(104, "组队竞技"),ADDZUDUILIANSHENG(105, "改变组队连胜次数"),
			EXITGANGBYSELF(106, "自己退帮"),
			EXCHANGESEYENSTONE(107, "兑换精元石"),STUDYSTATESKILL(108, "学习境界技能"),UPGRADESTATESKILL(109, "升级境界技能"),REACTIVESTATESKILL(110, "重新激活境界技能"),
			DIGMINEFINISH(111, "挖矿结束"),DIGMINESTART(112, "挖矿开始"),MINEROB(113,"抢矿"),HandleOriginEffectsOnSkill(114,"执行effectsOnSkill"),TRIGGERTENLEVELSKILL(115, "释放10重功夫"),
			TASKHANDLEUP(116, "任务上交物品"),HANDLEUPMEDI(117,"任务上交药品"),FIGHTMONSTER(118 ,"打怪"),SWAP(119, "兑换"),ADDLUCKSCORE(120,"好运转转转"),
			INITADVENTURE(121, "初始化江湖奇遇任务"),INITFINISHADVENTURE(122, "初始化完成江湖奇遇任务的任务"),INITPUNISH(123, "初始化赏善罚恶任务"),LOADTASKV2(124, "加载任务v2"),FINISHTASKV2(125, "完成任务V2"),
			RECEIVETASKREWARDV2(126, "领取任务奖励v2"), INITNEWGUY7(127, "初始化新人7天乐活动"),

		GM(999,"GM"),
		MAIL_GET(1000, "邮件领取"), ;
		private int id;

		private String name;

		public int getId() {
			return id;
		}

		public String getName() {
			return name;
		}

		private LogParameter(int id, String name) {
			this.id = id;
			this.name = name;
		}

		public static LogParameter getLogParameterById(int id) {
			for (LogParameter log : values()) {
				if (log.id == id) {
					return log;
				}
			}
			return null;
		}
	}